Tampa, Florida (October 2017) – Aero Simulation Inc. (ASI) is pleased to announce that for the second year in a row it has taken a central and leading role in Operation Blended Warrior at the World’s Largest Modeling and Simulation Conference, I/ITSEC.
Operation Blended Warrior (OBW) is a collaborative LVC event conducted between DoD and Industry for the purpose of uncovering and documenting the challenges to rapidly developing and integrating a training LVC virtual environment. Capitalizing on the phenomenal capabilities demonstrated at I/ITSEC by our industry partners, OBW has developed a networked architecture to allow those capabilities to be integrated in a fashion representative of their real-life intended purpose. In this manner, I/ITSEC attendees are not only able to see industry’s capabilities in a highly representative environment but talk to LVC experts about the challenges (and potential solutions) associated with integrating the various capabilities together. Whether the challenge to LVC is standards, database interoperability, cyber, performance measurement, cross-domain solutions, or distributed after action review, OBW has developed a construct to better understand and demonstrate those challenges. The National Training and Simulation Association (NTSA) is proud once again to be the OBW 2017 sponsor.
WHAT IS LVC?
Live, Virtual, and Constructive (LVC) Simulation – A broadly used taxonomy describing a mixture of live, virtual, and constructive simulation. Live Simulation – Live simulation involves real people operating real systems. Military training events using real equipment are live simulations. They are considered simulations because they are not conducted against a live enemy. Virtual Simulation – A simulation involving real people operating simulated systems. Virtual simulations inject humanin-the-loop in a central role by exercising motor control skills (i.e., flying an airplane), decision skills (i.e., committing fire control resources to action) or communication skills (i.e., as members of a C4I team). Constructive Simulation – A constructive simulation includes simulated people operating simulated systems. Real people stimulate (make inputs) to such simulations, but are not involved in determining the outcomes. A constructive simulation is a computer program. For example, a military user may input data instructing a unit to move and to engage an enemy target. The constructive simulation determines the speed of movement, the effect of the engagement with the enemy and any battle damage that may occur.
In the age of shrinking budgets and ever increasing adversary capabilities/complexities, it is becoming more difficult and expensive to conduct realistic, effective and flexible training. LVC can be used to increase the fidelity of training and the number of people trained while simultaneously reducing the cost. Additional progress can be made as integration of LVC assets is a lengthy and resource intensive effort. OBW is a representative LVC event. While the objectives are different, OBW was planned and its technologies integrated similar to the real world. The challenges uncovered will be addressed through LVC communities. The goal is to reduce the time and resources to develop and employ this important capability. LVC is the future of readiness. The Warfighter and their platforms need LVC. The taxpayer deserves a fiscally prudent LVC. OBW is designed to improve LVC and you can see these lessons directly applied to military training in the Navy Aviation Distributed Training Center (NADTC) program that ASI primes.
« More posts